Professions - Who will you choose?
Spy - Expertise
 




 
 

The Spy Expertise Trees

For a basic guide on understanding how to use expertise points, click here to read the guide, "Introduction to Profession Expertise".

At a glance:



What is the Expertise System?

The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.

At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90.

Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.

Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.

Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.


Spy Expertise: General

Name Tier Point Cost Type Maximum Effect Prerequisite
Improved Spy's Fang
1
1
Ability
Grants a complete line of the Spy's Fang ability. None
Concealed Weapon
1
1
Ability Grants a line of ranged attacks called Blaster Burst. None
Hidden Daggers
1
1
Ability
Grants the Razor Slash melee line of attacks. None
Improved First Aid
1
2
Mod
Increases the amount healed on all Spy self heals by 20% None
Cloaked Recovery
1
1
Ability
Grants the cloaked recovery line of Self heals useable in stealth. Improved First Aid
Protective Armor
1
4
Mod
Grants 800 Kinetic resist. None
Improved Arachne's Web
2
1
Ability
Grants a complete line if the Arachne Web ability. None
Run Its Course
2
1
Ability
Removes all poison dot effects and applies 20% of their remaining damage. Grants 5 seconds of poison Dot immunity. Improved First Aid
Noxious Traps
2
2
Mod
30% increase in poison damage from Venomous Ploy trap line. None
Cloaking Armor
2
3
Mod
+75 Camouflage. None
Opportunity
3
4
Mod
Increases critical hit chance by 4%. None
Precision
3
4
Mod
+60 Precision. None
Increased Strength
3
4
Mod
+60 Strength None
Increased Agility
3
4
Mod
+60 Agility None
Balanced Armor
3
2
Mod
Improves chance to dodge by 2% and 5%. Protective Armor
Sniping
4
3
Mod
6% Increased damage from all ranged weapons. Precision
Close Quarters
4
3
Mod
6% Increased damage from all Melee weapons. Increased Strength
Deadly Toxins
4
2
Mod
Increases critical chance for Venomous Ploy traps by 20% Noxious Traps
Cheap Shots
5
4
Mod
20% Reduction in action cost using carbines. Opportunity
Cheap Strikes
5
4
Mod
20% Reduction in action cost using melee weapons. Increased Strength
Crippling Traps
5
2
Mod
100% chance for Venomous ploy to apply a snare to each target they do damage to. Deadly Toxins
Avoid Damage
5
1
Ability
Improves chance to dodge by 50% for 15 seconds Increased Agility
Total
53


Spy Expertise: Covert Operative

Name
Tier
Point Cost
Type
Maximum Effect Prerequisite
Quiet Steps
1
2
Mod
Reduces target's chance to block, dodge, or parry attacks by 2% and 5%.
None
Rapid Concealment
1
4
Mod
Reduces the cooldown of Smoke Bomb and Without a Trace by 2 min.
None
Careful Observation
1
2
Mod
Increases Detect hidden by 50.
None
Cloaked Attacks
1
1
Ability
Grants the Ambush(Melee) and Snipe(ranged) attack lines from stealth.
None
Smoke Screen
2
4
Mod
Decreases the snare movement penalty of Smoke bombs by 20%.
Rapid Concealment
Reveal Shadows
2
1
Ability
75% Base chance to uncover all hidden targets within a 20m radius.
Careful Observation
Decoy
2
1
Ability
Creates a simulacrum of the spy that will draw attacks from aggressors.
None
Cloak and Dagger
2
4
Mod
Increases Ambush and Snipe damage by 80%.
Cloaked Attacks
Burst of Shadows
3
1
Ability
Allows the spy to move faster than normal while stealthed for 15 seconds.
Smoke Screen
Expose Shadows
3
4
Mod
Increases the radius of effect of Reveal Shadows by 20m, reduce the cooldown of Reveal Shadows by 40 seconds, increase the base chance to detect by 12% per point.
Reveal Shadows
Puncturing Strikes
3
4
Mod
Increases Ambush, Blaster Burst, Snipe, and Razor Slash damage by 40%.
None
Setup
3
4
Mod
Decreases action cost of Ambush and Snipe by 20%
Cloaked Attacks
Shadow's Embrace
4
3
Mod
Increases the duration of Burst of Shadows by 6 seconds. Reduces the cooldown of Burst of Shadows by 90 seconds.
Burst of Shadows
Undercover
4
3
Mod
Decreases the snare movement penalty of Smoke bombs by 15%. Decreases the snare movement penalty of sneak by 60%.
None
Initiative
4
4
Mod
Ambush and Snipe critical chance increased by 60%.
Cloak and Dagger
Without a Trace
4
1
Ability
Improved version of Smoke bomb. No snare associated with this version. Make the spy undetectable by any means for 30 seconds.
Burst of Shadows
Covert Mastery
5
1
Mod
Single target direct attacks that fail to hit their target (Miss, Dodge, Parry) cost 0 action.
Shadows Embrace
Diversion
5
2
Mod
Applies a debuff (rank 1) and puts the spy in a short duration stealth (rank 2).
Decoy
Preparation
5
1
Ability
Increase all weapon damage by 30% and all single target direct attack critical and strikethrough hits will cost 0 action for 6 seconds.
Initiative
Total
50



Updated 23/06/08

 

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