The Spy Expertise Trees
For a basic guide on understanding how to use expertise points, click here to read the guide, "Introduction to Profession Expertise".
At a glance:
- What is the Expertise System?
- Spy Expertise
- Covert Operative Expertise
What is the Expertise System?
The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.
At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90.
Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.
Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.
Players can allocate the points they have earned and even experiment with different choices through the interface without permanently committing to the changes. Once they're satisfied with their allocation, they can choose to "accept" those choices by clicking the "Accept" button. Once accepted these choices can only be undone for a fee through a re-spec (re-specialization option) from the appropriate NPC.
Spy Expertise: General

| Name | Tier | Point Cost | Type | Maximum Effect | Prerequisite |
| Improved Spy's Fang | 1 |
1 |
Ability |
Grants a complete line of the Spy's Fang ability. | None |
| Concealed Weapon | 1 |
1 |
Ability | Grants a line of ranged attacks called Blaster Burst. | None |
| Hidden Daggers | 1 |
1 |
Ability |
Grants the Razor Slash melee line of attacks. | None |
| Improved First Aid | 1 |
2 |
Mod |
Increases the amount healed on all Spy self heals by 20% | None |
| Cloaked Recovery | 1 |
1 |
Ability |
Grants the cloaked recovery line of Self heals useable in stealth. | Improved First Aid |
| Protective Armor | 1 |
4 |
Mod |
Grants 800 Kinetic resist. | None |
| Improved Arachne's Web | 2 |
1 |
Ability |
Grants a complete line if the Arachne Web ability. | None |
| Run Its Course | 2 |
1 |
Ability |
Removes all poison dot effects and applies 20% of their remaining damage. Grants 5 seconds of poison Dot immunity. | Improved First Aid |
| Noxious Traps | 2 |
2 |
Mod |
30% increase in poison damage from Venomous Ploy trap line. | None |
| Cloaking Armor | 2 |
3 |
Mod |
+75 Camouflage. | None |
| Opportunity | 3 |
4 |
Mod |
Increases critical hit chance by 4%. | None |
| Precision | 3 |
4 |
Mod |
+60 Precision. | None |
| Increased Strength | 3 |
4 |
Mod |
+60 Strength | None |
| Increased Agility | 3 |
4 |
Mod |
+60 Agility | None |
| Balanced Armor | 3 |
2 |
Mod |
Improves chance to dodge by 2% and 5%. | Protective Armor |
| Sniping | 4 |
3 |
Mod |
6% Increased damage from all ranged weapons. | Precision |
| Close Quarters | 4 |
3 |
Mod |
6% Increased damage from all Melee weapons. | Increased Strength |
| Deadly Toxins | 4 |
2 |
Mod |
Increases critical chance for Venomous Ploy traps by 20% | Noxious Traps |
| Cheap Shots | 5 |
4 |
Mod |
20% Reduction in action cost using carbines. | Opportunity |
| Cheap Strikes | 5 |
4 |
Mod |
20% Reduction in action cost using melee weapons. | Increased Strength |
| Crippling Traps | 5 |
2 |
Mod |
100% chance for Venomous ploy to apply a snare to each target they do damage to. | Deadly Toxins |
| Avoid Damage | 5 |
1 |
Ability |
Improves chance to dodge by 50% for 15 seconds | Increased Agility |
| Total | 53 |
Spy Expertise: Covert Operative

| Name | Tier |
Point Cost |
Type |
Maximum Effect | Prerequisite |
Quiet Steps |
1 |
2 |
Mod |
Reduces target's chance to block, dodge, or parry attacks by 2% and 5%. |
None |
Rapid Concealment |
1 |
4 |
Mod |
Reduces the cooldown of Smoke Bomb and Without a Trace by 2 min. |
None |
Careful Observation |
1 |
2 |
Mod |
Increases Detect hidden by 50. |
None |
Cloaked Attacks |
1 |
1 |
Ability |
Grants the Ambush(Melee) and Snipe(ranged) attack lines from stealth. |
None |
Smoke Screen |
2 |
4 |
Mod |
Decreases the snare movement penalty of Smoke bombs by 20%. |
Rapid Concealment |
Reveal Shadows |
2 |
1 |
Ability |
75% Base chance to uncover all hidden targets within a 20m radius. |
Careful Observation |
Decoy |
2 |
1 |
Ability |
Creates a simulacrum of the spy that will draw attacks from aggressors. |
None |
Cloak and Dagger |
2 |
4 |
Mod |
Increases Ambush and Snipe damage by 80%. |
Cloaked Attacks |
Burst of Shadows |
3 |
1 |
Ability |
Allows the spy to move faster than normal while stealthed for 15 seconds. |
Smoke Screen |
Expose Shadows |
3 |
4 |
Mod |
Increases the radius of effect of Reveal Shadows by 20m, reduce the cooldown of Reveal Shadows by 40 seconds, increase the base chance to detect by 12% per point. |
Reveal Shadows |
Puncturing Strikes |
3 |
4 |
Mod |
Increases Ambush, Blaster Burst, Snipe, and Razor Slash damage by 40%. |
None |
Setup |
3 |
4 |
Mod |
Decreases action cost of Ambush and Snipe by 20% |
Cloaked Attacks |
Shadow's Embrace |
4 |
3 |
Mod |
Increases the duration of Burst of Shadows by 6 seconds. Reduces the cooldown of Burst of Shadows by 90 seconds. |
Burst of Shadows |
Undercover |
4 |
3 |
Mod |
Decreases the snare movement penalty of Smoke bombs by 15%. Decreases the snare movement penalty of sneak by 60%. |
None |
Initiative |
4 |
4 |
Mod |
Ambush and Snipe critical chance increased by 60%. |
Cloak and Dagger |
Without a Trace |
4 |
1 |
Ability |
Improved version of Smoke bomb. No snare associated with this version. Make the spy undetectable by any means for 30 seconds. |
Burst of Shadows |
Covert Mastery |
5 |
1 |
Mod |
Single target direct attacks that fail to hit their target (Miss, Dodge, Parry) cost 0 action. |
Shadows Embrace |
Diversion |
5 |
2 |
Mod |
Applies a debuff (rank 1) and puts the spy in a short duration stealth (rank 2). |
Decoy |
Preparation |
5 |
1 |
Ability |
Increase all weapon damage by 30% and all single target direct attack critical and strikethrough hits will cost 0 action for 6 seconds. |
Initiative |
| Total | 50 |
Updated 23/06/08




