Professions - Who will you choose?
Officer
 
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Officer Profession Video







 
 

 

Do you think you have what it takes to be an officer? Can you handle the responsibility of other people's lives? Are you calm in a crisis? Every army needs good leaders to organize the troops and help them perform at their peak! Whether Imperial or Rebel Alliance, if you want to be an officer, you will learn how to lead a squad and how to fight. You will keep your squad alive, no matter how hostile the terrain.

Skills
  • Ranged Combat
  • Group Buffs
  • Indirect Fire
  • Resupply
Officer Base Statistics
  • +20 Luck
  • +70 Precision
  • +50 Strength
  • +80 Constitution
  • +80 Stamina
  • +60 Agility

Officer Expertise Path

Officer Skill Path

Level
Skill
1
Sure Shot (Mark 1): An attack taken with heightened accuracy to increase damage.
4
Paint Target (Mark 1): A command directing your group's fire at a single target, lowering their defenses. Decreases dodge and parry chance and increases critical chance.
7
Tactics (Mark 1): Decisive battlefield commands provide your group with bonus defenses.
7
Heal (Mark 1): A healing ability used to recover health.
10
Sure Shot (Mark 2): An attack taken with heightened accuracy to increase damage.
14
Paint Target (Mark 2): A command directing your group's fire at a single target, lowering their defenses. Decreases dodge and parry chance and increases critical chance.
18
Supply Drop: Calls in a supply transport to drop off a crate of supplies.
18
Tactics (Mark 2): Decisive battlefield commands provide your group with bonus defenses.
22
Sure Shot (Mark 3): An attack taken with heightened accuracy to increase damage.
26
Tactics (Mark 3): Decisive battlefield commands provide your group with bonus defenses.
30
Paint Target (Mark 3): A command directing your group's fire at a single target, lowering their defenses. Decreases dodge and parry chance and increases critical chance.
34
Heal (Mark 2): A healing ability used to recover health.
38
Core Bomb (Mark 1): A high explosive charge that causes burning damage.
42
Sure Shot (Mark 4): An attack taken with heightened accuracy to increase damage.
46
Artillery Strike (Mark 1): You call in an attack from emplacement guns to a specified area.
46
Shock Grenade (Mark 1): A level 46 attack that slows enemy movement within a small radius.
50
White Phosphorous Grenade: The cloud emitted by a bursting WP grenade causes level 50 burning damage to all targets in the area as well as lingering health damage as the inhaled gas continues to damage the afflicted respiratory system.
54
Sure Shot (Mark 5): An attack taken with heightened accuracy to increase damage.
58
Heal (Mark 3): A healing ability used to recover health.
62
Core Bomb (Mark 2): A high explosive charge that causes burning damage.
66
Sure Shot (Mark 6): An attack taken with heightened accuracy to increase damage.
70
Artillery Strike (Mark 2): You call in an aerial bombardment launched from an aircraft that swoops down to punish your opponents.
70
Shock Grenade (Mark 2): A level 70 attack that slows enemy movement within a moderate radius.
74
Core Bomb (Mark 3): A high explosive charge that causes burning damage.
78
Sure Shot (Mark 7): An attack taken with heightened accuracy to increase damage.
82
Heal (Mark 4): A healing ability used to recover health.
86
Shock Grenade (Mark 3): A level 86 attack that slows enemy movement within a large radius.
86
Artillery Strike (Mark 3): You call in a strike from an orbiting ship to a specified area.
90
Sure Shot (Mark 8): An attack taken with heightened accuracy to increase damage.


Updated 23/06/08

 

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