Professions - Who will you choose?
Medic - Expertise
 




 
 

The Medic Expertise Trees

For a basic guide on understanding how to use experience points, click here to read the guide Introduction to Profession Expertise.

At a glance:



What is the Expertise System?

The overall goal of the system is to offer new and exciting choices for players to make about the development of their characters. These choices offer players the chance to further customize their character creating more diversity between characters of the same profession and give the player an additional goal when leveling.

At level 10, a player earns five Expertise points and then earns 1 point every two levels up to a maximum of forty-five points at level 90.

Once a player reaches level 10, they can activate the Expertise interface (it will appear on the Main Menu) and begin allocating their points over the two trees available to their profession.

Allocating Expertise points will do one of two things for a character. They will either modify an existing ability, such as increasing damage done, or they will unlock new abilities or series of abilities.


Medic Specialization

Name
Tier
Point Cost
Type
Effect
Prerequisite
Bacta Concentration
1
4
Mod
Increases the amount healed by Bacta Infusion.  
Drag Corpse
2
1
Ability
Move corpses of all group mates within range to your location. Bacta Concentration
Hasty Resuscitation
3
3
Mod
Reduce all revive and AOE revive cooldowns.  
Blood Cleansers
4
1
Ability
Remove Weakness effect, which is applied after incapacitation. Hasty Resuscitation
Bacta Bomb
5
1
Ability
Single target, long ranged, large heal. Blood Cleansers
Bacta Potency
1
4
Mod
Extra strength bacta increases the potency of your instant healing abilities.  
Cure Affliction
2
1
Ability
Remove a damage over time effect from target such as bleeding, poison, disease, or fire. Heal Potency
Bacta Efficiency
3
3
Mod
Reduce action cost of instant heals by 35%.  
Serotonin Boost
4
1
Ability
Induces a feeling of well-being and removes an adverse condition on the target. Bacta Efficiency
Bacta Grenade
5
1
Ability
Single target, long ranged heal. Serotonin Boost
Enhancement Duration
2
3
Mod
Increased duration of all enhancement buffs.  
Enhancement Specialist
3
1
Ability
Allows access to Metabolic Accelerators and an extended Nutrient Injection line. Enhancement Duration
Reckless Stimulation
4
1
Ability
Restores action at the cost of health. Enhancement Specialist
Stasis Field
5
1
Ability
Attacks made against and made by the target have +100% Glancing Blow chance. Target severely snared. Reckless Stimulation
Vital Efficiency
1
4
Mod
Reduce action cost of Vital Strike special attacks by 25%.  
Bacta Corruption
2
1
Ability
Reduce target's healing ability by 65%. Vital Efficiency
Affliction Intensity
3
3
Mod
Increase damage over time damage by 15%.  
Serotonin Purge
4
1
Ability
Remove a beneficial buff or effect from an enemy. Affliction Intensity
Rheumatic Calamity
5
1
Ability
Target loses health as action is spent. Health loss is proportionate to action used. Serotonin Purge
Vital Accuracy
1
4
Mod
Increase Vital Strike damage by 20%.  
Electrolyte Drain
2
1
Ability
Single target ranged snare. Vital Accuracy
Affliction Duration
3
3
Mod
Increase damage over time duration by 15%.  
Traumatize
4
1
Ability
Drain action from target. Affliction Duration
Thyroid Rupture
5
1
Ability
Decrease target damage output by 25%. Traumatize


Medic Expertise: Field Survival

Name
Tier
Point Cost
Type
Maximum Effect
Prerequisite
Martial Training
1
4
Mod
Gain +50 Strength permanently  
Enhance Strength
1
1
Ability
Buff increasing target's total Strength by 15%. Martial Training
Footwork
1
4
Mod
Gain +50 Agility permanently.  
Enhance Agility
1
1
Ability
Buff increasing target's total Agility by 15%. Footwork
Marksman Training
1
4
Mod
Gain +50 Precision permanently.  
Enhance Precision
1
1
Ability
Buff increasing target's total Precision by 15%. Marksman Training
Carbine Accuracy
1
4
Mod
Increase carbine damage by 10%.  
Deuterium Rounds
1
1
Ability
Carbine attacks have a chance to set target on fire. Carbine Accuracy
Lethal Aim
1
3
Mod
Increase critical chance versus Humanoid NPCs and players by 5%.  
Burst
1
1
Ability
Unleash a wild spray of gunfire causing damage and decreasing target's combat effectiveness. Lethal Aim
Melee Accuracy
1
4
Mod
Increase melee and unarmed damage by 15%.  
Poison Knuckle
1
1
Ability
Melee and unarmed attacks have a chance of poisoning the target. Melee Accuracy
Lethal Strikes
1
3
Mod
Increases critical chance while using melee and unarmed weapons.  
Flurry
1
1
Ability
A combination melee attack to vital areas. Reduces movement speed and combat effectiveness. Lethal Strikes
Subtlety
1
3
Mod
Hate caused by healing is reduced.  
Evasion
1
1
Ability
Attempt to elude all non-boss enemies angry with you and exit combat. Reduces hate on bosses. Subtlety
Kinetic Armor
1
4
Mod
Permanently increases kinetic protection and gives a slight bonus to all protection types.  
Enhance Block
1
1
Ability
Improves the target's block chance and block value. Kinetic Armor
Energy Armor
1
4
Mod
Permanently increases energy protection and gives a slight bonus to all protection types.  
Enhance Dodge
1
1
Ability
Improves the target's chance to dodge an incoming attack. Energy Armor

 



Updated 23/06/08

 

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