The Bounty Hunter Expertise Trees
The two Bounty Hunter trees are Bounty Hunting and Bounty Specializations. The Bounty Specializations tree emphasizes benefits to the Bounty Hunter wearing assault armor and using carbines and/or rifles as weapons of choice. The Bounty Hunting tree focuses on allowing the Bounty Hunter to enhance or focus on specific areas of actually hunting targets by offering new abilities and improvements to existing trap and ambush abilities.

| Tier | Name | Description | Points | Effect | Requirements |
| 1 | Endurance | Increases stamina | 4 | Up to +50 CON | - |
| 1 | Marksmanship | Increases precision | 4 | Up to +50 PRE | - |
| 1 | Evasion | Increases agility | 4 | Up to +50 AGI | - |
| 1 | Pain Tolerance | Increases constitution | 4 | Up to +50 CON | - |
| 2 | Carbine Efficiency | Reduces action cost while using carbines | 4 | Action cost reduction up to 15% | 4 points in Bounty Specialization |
| 2 | Rifle Efficiency | Reduces action cost while using rifles | 4 | Action cost reduction up to 15% | 4 points in Bounty Specialization |
| 3 | Carbine Accuracy | Increases damage while using carbines | 2 | Up to 5% | 8 points in Bounty Specialization |
| 3 | Rifle Marksmanship | Increases damage while using rifles | 2 | Up to 5% | 8 points in Bounty Specialization |
| 3 | Kinetic Armor | Increases kinetic protection while wearing full set of Assault Armor | 4 | 250/point | 8 points in Bounty Specialization |
| 3 | Energy Armor | Increases energy protection while wearing full set of Assault Armor | 4 | 500/point | 8 points in Bounty Specialization |
| 4 | Deadly Strikes | Critical hit bonus and range bonus while using carbines | 1 | 10%/point; 10m/point |
2 points in Carbine Accuracy; 12 points in Bounty Specialization |
| 4 | Sniper Shot | High damage attack from prone position | 1 | - | 2 points in Rifle Marksmanship; 12 points in Bounty Specialization |
| 4 | Melee Defense | Increases block against melee attacks while wearing full set of Assault Armor | 3 | 1%/point | 12 points in Bounty Specialization |
| 4 | Ranged Defense | Increases dodge against ranged attacks while wearing full set of Assault Armor | 3 | 1%/point | 12 points in Bounty Specialization |
| 5 | Relentless Onslaught | Action costs are reduced or elimated | 1 | - | 1 point in Deadly Strikes; 16 points in Bounty Specialization |
| 5 | Take Cover | Increases defense against ranged attacks and grants invisibility on radar | 1 | - | 1 point in Sniper Shot; 16 points in Bounty Specialization |
| 5 | Power Sprint | Increases run speed and prevents/removes snare effect | 1 | - | 3 points in Melee Defense; 16 points in Bounty Specialization |
| 5 | Duelist Stance | Receive reactive heals while wounded | 1 | - | 3 points in Ranged Defense; 16 points in Bounty Specialization |

| Tier | Name | Description | Points | Effect | Requirements |
1 |
Assault Efficiency | Reduces action cost of assault special attacks | 4 | 5%/point | - |
1 |
Absorption | Increases kinetic protection | 4 | 125/point | - |
1 |
Ambush Efficiency | Reduces action cost of ambush special attacks | 4 | 5%/point | - |
1 |
Lethality | Increases damage of cripple special attacks | 4 | 5%/point | |
2 |
Intense Assault | Increases damage of assault specials | 3 | Up to 10% | 4 points in Bounty Hunting |
2 |
Return Fire | Automatically retaliate against attacks | 1 | - | 1 point in Intense Assault; 4 points in Bounty Hunting |
2 |
Ambush Intensity | Increases damage of ambush specials | 3 | Up to 10% | 4 points in Bounty Hunting |
2 |
Trap Extension | Increases radius of Razor Net and Tangle Bomb | 2 | 1m/point | 4 points in Bounty Hunting |
3 |
Rapid Assault | Reduces cooldown of assault specials | 2 | Up to 1 second | 8 points in Bounty Hunting |
3 |
Antagonize | Attack intended to goad the opponent | 1 | - | 8 points in Bounty Hunting |
3 |
Deflection | Increases energy protection | 4 | 250/point | 4 points in Absorption;8 points in Bounty Hunting |
3 |
Swift Ambush | Reduces cooldown time of Ambush | 2 | Up to 2 seconds | 8 points in Bounty Hunting |
3 |
Cruelty | Increases snare duration of Cripple, Razor Net, and Tangle Bomb | 3 | 1s/point | 8 points in Bounty Hunting |
4 |
Fumble | Causes opponents to be more likely to make ineffective attacks | 1 | - | 1 point in Antagonize; 12 points in Bounty Hunting |
4 |
Advanced Ambush | Attacks that increase critical attacks and lowers target's armor rating | 1 | - | 2 points in Swift Ambush; 12 points in Bounty Hunting |
4 |
Intimidating Strike | Attack against opponent's action pool | 1 | - | 3 points in Cruelty; 12 points in Bounty Hunting |
5 |
Innate Assault | Chance that using a special from the Assault like will cost 0 action | 1 | - | 2 points in Rapid Assault; 16 points in Bounty Hunting |
5 |
Stun | Briefly knocks the opponent senseless | 1 | - | 1 point in Fumble; 16 points in Bounty Hunting |
5 |
Shields | Dramatically increase kinetic and energy protection | 1 | - | 4 points in Deflection; 16 points in Bounty Hunting |
5 |
Man Hunter | Critical hit bonus versus humanoids | 4 | Up to 5% critical hit chance vs. NPCs and players | 16 points in Bounty Hunting |
5 |
Dread Strike | Reduces opponent's damage output and ability to heal | 1 | - | 1 point in Dread Strike; 16 points in Bounty Hunting |
Updated 15/06/07




