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Game Update 2


Star Wars Galaxies: Game Update 2




Star Wars Galaxies: Game Update 2
Publish Notes, March 13, 2008

Veteran Reward:

  • Added the 57 month veteran rewards: the homing beacon and three new permanent storyteller tokens.

    When placed in a structure you own, the homing beacon will allow you to land near your house from the space station above your home.

    You can also choose a storyteller combat NPC to create a boss level enemy to wreak havoc in your event: a Dark Jedi, a Nightsister, or a Tusken. The token is No Trade and reusable with a certain amount of uses per day.

Entertainer:

  • A new instrument called the valahorn has been added to the profession wheel at level 90. This instrument sounds similar to the Kloo Horn.
  • New commands for creating some fantastic performances using synchronized solos and pauses have been added.
  • A new /bandpause command has been added. This command pauses specified instruments in the band. Typing /bandpause all pauses all instruments. Typing /bandpause <instrument> pauses the specified instrument.
  • A new /bandsolo command has been added. This command causes a specified instrument to play, and all others in band to pause. Type /bandsolo <instrument> to solo with the specific instrument.
  • All newly crafted instruments can have customized colors set at crafting time. The following instruments can now be hued when crafted:
    • Fizzz
    • Chidinkalu Horn
    • Mandoviol
    • Nalargon
    • Ommni box
    • Slitherhorn
    • Traz
  • Versions of instruments that show their original color are called "classical". To craft the original uncolored version of an instrument, use a classical schematic.
  • Entertainers now have a fan prop, the Metal Fan, earned at level 70.
  • Entertainers can now craft more colored props. New draft schematics for four more colors, both right and left handed, for these props have been added:
    • Glowsticks
    • Double Ribbons
    • Mystical Double Ribbons
    • Sparking Double Ribbons
    • Single Ribbons
    • Single Mystical Ribbons
    • Single Sparking Ribbons
    • Sparklers
  • Prop staffs also have new customized color options. Previous staffs can still be crafted with the "classical" schematic.
  • Dancers can now watch other dancers, and musicians can now listen to other musicians.
  • Fixed a bug with continuing to animate (and /stopdance or /stopmusic wouldn't stop the animating) when the entertainer entered a duel. If you are dancing and enter combat, you will now stop dancing.
  • Fixed a bug with being able to place a nalargon with Use, then dropping it to create a second. If you drop the original, the copy is now removed.
  • Fixed ending of Pop song for the traz, fanfar, and slitherhorn sounding like a xantha.
  • Fixed Zydeco, Carnival, Pop, and Boogie songs not playing correct xantha sounds.
  • Fixed slitherhorn, fanfar, and traz intro for Pop sounding like a xantha.

Medic:

  • Fixed an issue that caused Stasis to be removed before the intended time had elapsed.
  • Added abilities Neurotoxin 4-6 for levels 46, 66, and 82 respectively.
  • The unarmed expertise tree has been converted to melee, which includes 1 handed weapons, 2 handed weapons, polearms, and unarmed.
  • Buffs and beneficial abilities have had their range increased to 48 meters.
  • Kinetic and Energy expertise bonuses have been reduced to 600 from 750. Added an innate armor bonus of 300 in each expertise for a total of 600.
  • Bacta Bomb, Bacta Grenade and Bacta Infusion should now be usable on friends who are incapacitated.
  • Area of Effect Revive should now function if a medic targets a corpse while in auto-aim mode.
  • Fast Attack abilities for medics should show their fly text.
  • First Responder's set bonus for resetting the cooldown of revives now describes it as the last ability used.
  • The Fast Attack debuff chance for Blackbar's Doom jewelry set has been fixed.
  • Heals that perform no healing (zero points healed) should no longer take action or put the ability used into a cooldown state. This does not include heal over time abilities.
  • Affliction Intensity now increases all medic damage over time attacks by a percentage up to 15%.
  • Additional target types have been added that are not valid for beneficial effects (most notably familiars).
  • Evasion now removes the medic from combat if his/her attackers are not bosses. If there is more than one attacker on those targets, the medic will be immune to being attacked by those targets for the duration of the buff. Against bosses, the boss will reduce its aggression towards the medic by half. A 50% to evade chance and 50% to evade value has also been added.
  • Rheumatic Calamity now does a base damage of 2000 plus a bleed damage over time of 400 each second for five seconds. Rheumatic Calamity will now display a combat log message to the target taking the damage. Rheumatic Calamity cannot strikethrough nor can it be dodged, parried, or a glancing blow.
  • Rheumatic Calamity damage now displays in combat logs as a combat debuff message.
  • Burst no longer has a glancing blow vulnerability +3% associate with its buff. Instead, it now has strikethrough vulnerability +5% and critical hit vulnerability +5%.
  • Flurry now has a damage reduction of -10% (was -3%).
  • The Traumatize debuff icon on a target now correctly states that there is a temporary immunity to being action drained.
  • Stasis Self should now be usable no matter how far away your target is.
  • Swift Heal procedural ability combat log string has been added.
  • If you are out of range of your target with Bacta Bomb, Bacta Grenade, and Bacta Infusion, you should heal yourself.

Smuggler:

  • The level 50 profession reward pistol should be smuggler only.
  • Camouflage Ally now functions on incapacitated friends.

Bounty Hunter:

  • Ambush is now properly flagged as a debuff instead of a buff.

Trader:

  • Opening a bag in a hopper in the crafting assembly window now properly opens that bag in the hopper tab. Components and resources inside a bag in a hopper can be used for crafting.
  • Structure Trader Expertise POB Huge Cargo Hold Schematic now named correctly and no longer increments a collection cargo hold collection.

User Interface:

  • Buffs and debuffs are now displayed separately below the player/target windows. Buffs are no longer limited to two rows of display.
  • Most buffs can now be removed by right-clicking the buff under your status window. Debuffs can't be removed.
  • Added an option to turn on/off the "loot icon" that appears on corpses that contain loot. You'll find this option on the Misc tab. By default it is turned on.
  • The image design recipient "offered credits" text box no longer flickers.
  • Fixed an issue in the Image Design window where the ridges tab would incorrectly show unusable sliders for Trandoshans.
  • Fixed an issue that prevented zooming in on the Image Design Recipient window.
  • Fixed an issue that would cause certain abilities to incorrectly darken the toolbar indefinitely.
  • The crafting assembly window now shows quality bars for components being accessed from a crafting station hopper.
  • Fixed a bug that caused individual group members in the group window to be separated.
  • Ship components inside of a packed house will no longer show up in the Ship Component Management Window.
  • Using /open on a crafting station will now properly open the station's hopper.
  • Character Selection: The hover text for the character name has been changed to show the level and profession of the character at last logout.

Bazaar:

  • Items must be unequipped before they can be listed for sale or auction.
  • You can now enter fewer than 3 characters in the Item Name Filter field in the Vendor/Bazaar window.

Space:

  • Added Koensayr Improved Standard Booster to player ship chassis.
  • Removed old unused Smuggler Reactive Micro Plating and Illegal Core Boosters from space loot.

Miscellaneous:

  • Gravefeather should no longer spawn inside trees.
  • All creatures with melee attacks will now play a variety of attack animations.
  • Krayt attack animation has been slowed down.
  • Axkva Min heroic encounter: Lelli Hi should now properly exit stealth.
  • Fixed a bug that prevented buffs from being applied across subserver boundaries.
  • Fixed a bug with skill mods not re-displaying when you are revived by a player.
  • Fixed an issue that prevented all move and rotate commands invoked from the radial menu from working at a range of more than 4m.
  • Fixed collection reward POB chair and lounge furniture so players can actually sit in the furniture. New and old furniture items should now work as intended.
  • Beneficial actions should have a priority of players over pets, droids, and NPCs.
  • Flower Bouquets from the Festival of Love are now No Trade and no longer Unique.
  • The Feather Duster and Flower Bouquet now properly follow prop rules. This means they cannot be equipped in combat and only entertainers can dual wield them.
  • Using non-damage attacks that buff targets should no longer interrupt the logout progress.
  • "Find the Smuggler pilot trainer" granted by Vaurok will now complete correctly when you find Dravis.
  • Free Shot now displays a combat log message.

Star Wars Galaxies: Game Update 1

Game Update 1.1
Publish Notes, February 14, 2008

Combat:

  • Corrected an issue that prevented action cost reduction items and abilities from reducing action cost.

Miscellaneous:

  • Fixed an issue with heavy weapons and animation priorities not playing nicely.
  • Corrected an issue with the appearance of fountains.

Game Update 1
Publish Notes, February 12, 2008

Smuggler:

  • False Hope should now animate and throw its grenade properly.
  • Fence Items listing no longer lists items that are equipped.
  • NPCs can no longer spawn and intercept smugglers over water.
  • Hide Ally should allow a target to move after stopping all movement while stealthed.
  • The abilities "Call a Favor 1: Smuggler" and "Call a Favor 2: Medic" that summon a smuggler or medic have been fixed so that the NPC the abilities summon can be killed in combat.
  • Fence Item now will reshow the interface if no junk was selected and the "Fence" button was pressed.
  • Hide Ally should play a smoke effect on the target.
  • Smuggling: Emory waypoint on Rori is now at the correct location.
  • Smuggling system NPC's should no longer spawn with a level over 90.
  • Hide Ally has had its range decoupled from weapon range to a max range of 46 meters.
  • Added Illegal Pistol Modules to tier three through five smuggling missions.
  • Added three buffs that grant bonuses to pistol damage, but use up an Illegal Pistol Module.
  • Added a quest to the smuggler junk dealer.
  • The ability to fence items is now available while sitting down.
  • Camouflage Ally should no longer be usable on non-friends.
  • Call a Favor 1 and 2 now have a five minute cooldown instead of a fifteen minute cooldown.
  • Hammer Fanning percentage increased to 20% per second; there is an 8% chance per shot to cause Hammer Fanning to proc.

Spy:

  • Fixed a bug that allowed traps to be dropped in houses and then moved around with decoration options.
  • Preparation and Decoy no longer show in other players' combat messages.
  • Spies can now abandon quests while stealthed.
  • Mon Calamari, Wookiees, and Ithorians can now wear the stealth gloves granted for their profession.
  • Changed Covert Mastery expertise from "Reduces the action cost of Smoke bombs, Without a Trace, and Burst of Shadows by 10% per point" to "Single target direct attacks that fail to hit their target (Miss, Dodge, Parry) cost 0 action".
  • Reduced cost of Covert Mastery expertise from four points to one.
  • Spies can now craft the small glass, spiced tea, and meat jerky while stealthed.
  • Added a "Fight or Flight" skill, granted at level 18. This ability gives the spy a 15 second buff which dramatically increases action regen.
  • Players can now trade with stealthed individuals.
  • Spies, while stealthed, can now use the Loot All button properly.
  • Corrected an issue that sometimes caused stealth to break immediately.
  • The Without a Trace expertise has been moved up one tier, making it require 12 points in Covert Operative (instead of 16).
  • Added a new ranged spy expertise called Concealed Weapon. This expertise grants a line of ranged attacks called "Blaster Burst".
  • The Puncturing Strikes expertise also now increases damage done by Blaster Burst and Snipe.
  • Decoys will now wear a backpack if the spy is wearing one.
  • Decoys now have the same armor rating as the spy who calls them. This will make the decoy last longer, allowing a spy to perform whatever they want during that time (like cloak and ambush the poor sucker attacking the decoy).
  • Changed Preparation to "Increase all weapon damage by 30% and all single target direct attack critical and strikethrough hits will cost 0 action for 6 seconds" from "Increase all weapon damage by 30% for 6 seconds".
  • Expertise points for spies only have been reset. Please make sure to reallocate your expertise points.
  • Animations have been added when using Spy's Fang with a melee weapon.
  • Removed combat spam when a spy uses Without a Trace, Smoke Bomb, Fight or Flight, and Sneak.

Jedi:

  • The Jedi animations for the following skills have been changed: Shiim Strike, Cho sun Strike, Shiak Strike, Su Strike, Mou kei Strike, Cho mok Strike, Sai cha Strike, Jung Ma, Sun djem Jung Ma, Shiak Jung Ma, Jung Su Ma, Mou kei Jung Ma, Cho mak Jung Ma, Sai tok Jung Ma.
  • Skill animations for one handed lightsabers/swords and two handed lightsabers/swords should now be working properly.

Trader:

  • New Crafted Electronics Memory Modules will have visible quality stats.
  • When crafting items with multiple appearance options, selecting the first appearance will now set the name based on the appearance. This matches the behavior when selecting appearances other than the first.
  • Corrected an issue where attempting to unload crafting components would generate an 'Internal Server Error' message.
  • Added a radial option to crafting stations placed in player houses to display Open Input Hopper.
  • Removed the Open Input Hopper radial from crafting tools.
  • It is no longer possible to initiate a crafting session with a full inventory.

Collections:

  • DePalma's Dispatch will now inform players of lockout times.
  • Increased chance to receive an update to the Build-A-Buff collection.

Collection Reactors Mark 1 - 4:

  • All current Mark 1 - 4 collection reward reactors (not schematics) have been converted to the appropriate 1 time use collection reward schematic. Once you craft this new schematic, you will note the stat differences from the previous collection reactor. For example, if you have an old Archetype A in your inventory, when you login you will have an Archetype A 1 time use schematic.
  • The already crafted reward reactors have been changed to the appropriate 1 time use schematic even if they were sitting in your house, your player inventory, your bank, or already installed in a ship. If they are already installed in a ship, the invalid component has been ejected into your inventory (regardless of it being full) and replaced with the appropriate 1 time use schematic.
  • In the event the crafted reactor is somewhere in game where it cannot be replaced by a schematic, you can place the item in your inventory and it will be replaced in a few moments.  
  • The new and old limited use schematic objects point to the new collection reactors. If you have an old schematic that has yet to be learned (in your inventory, in a vendor, etc.) that schematic will produce a collection reactor with the new stats. If you have an old schematic that has already been learned, it will craft the old version that will convert upon being crafted. If you have a reactor limited use schematic in your tool, don't use high quality resources or any components when crafting it.
  • Given the nature of the solution functionality, no harm will come to reactors other than the Mark 1 - Mark 4 Collection Reward Reactors. They will remain where they were when you logged off before the update.
  • All of the collections themselves remain intact. Nothing will be reset for any of the collections.
  •  Both the new and old schematics update the crafting quota collection. If you haven't completed the crafting quota collection, you will get credit for crafting a schematic that replaced your old reactor.
  • Vendors and the bazaar will not covert the Mark 1 - 4 collection reactor objects. The conversion will happen as soon as the customer buys or removes the reactor from the bazaar or vendor. Please do your customers a favor by removing the old reactors from your vendor to avoid problems. 
  • The ship terminal will not allow a ship with the old reactor to launch into space. It will eject the reactor and swap out the object with a limited use schematic.

Space:

  • Non-POB ships no longer allow crew to launch into space if no weapon is in the turret.
  • A booster was added to the Rebel gunship so that effects play.
  • All NPC ships in Nova Orion space should now have engines and weapons.
  • Fixed a bug that would cause damaged capacitors to have their maximum energy set to 0 when unloaded from a ship.
  • Hutt Heavy 1 and 2 Starships: Missing weapon appearances added for Corellia weapons.
  • Fixed an issue where midlithe crystals in loot boxes of multi-passenger ships wouldn't auto-stack.
  • Fixed an issue with midlithe crystals not being looted at the full amount when you already have a stack in your inventory. This will help with the isuses of not getting enough crystals while doing the quests.
  • Space target arrows have been restored.
    • Target arrow - White arrow that points at your current target if it is not in your field of view.
    • Damager arrow - Red arrow(s) that points to the position the enemy was located when your ship got damaged.
  • You may choose to toggle the space target arrows in the Interface tab; all options are enabled by default:
    • Target/Damager Arrow Toggle
    • Visible Damager Arrow Toggle - Players can choose not to show damager arrows if the enemy was in their field of view at the time of damage.

Star Destroyer Heroic Encounter:

  • Players should be less likely to be dropped to Corellia when attempting to enter the rogue Star Destroyer from a multi-player ship.
  • Players will now be confined to the Blackguard cloning room while an event is in progress.
  • The squad leader event will now reset more quickly if failed.

Quests:

  • Rewards should now show their proper effect bonuses in their tooltips.

User Interface:

  • Added an option to disable combat animation priority. If you turn this option on, any attack will play its animation instantly whether or not it was in the middle of another animation. By default this is turned OFF. Animations, by default, will obey priority and skill animations will play in full before a normal attack animation is allowed to play. Your damage output is not changed by turning on/off this feature. It is merely for visual feedback. You can find this option under the Graphics tab in your options panel.
  • Several UI windows can now be locked preventing moving and resizing. Right-click the UI window and select either "Lock Window" or "Unlock window". Settings will be saved when the game closes. All windows are unlocked by default.
  • A new option has been added to allow you to choose the result of double-clicking an item in a vendor's list; you can choose to double-click an item to examine it or double-click to buy it. For example, you can choose to double-click an item in the Aurilian vendor's stock to examine it without spending tokens. This option is turned on by default and can be toggled in the Options->UI panel.
  • Entering a vehicle using the radial menu or clicking on the vehicle directly now generate the same messages if the action cannot be completed.
  • Fixed a bug with skill mods not re-displaying when you are revived by a player.
  • The client rendering of inventory objects has been improved.

Character Transfer Service:

  • Fixed an issue where a transferred character sometimes received multiple Remote Player Association Access Devices in the datapad.
  • If your transferred character ended up with multiple Remote Player Association Access Devices in the datapad, you can now delete the extra ones.
  • Skill mods gained as collection rewards will now transfer with your character.

Miscellaneous:

  • Corrected an issue that would cause a crash to desktop in the Axkva Min heroic encounter.
  • Corrected the Koensayr Reactor "Star Synthesis" Archetype D name so it shows in the Crafting Tool properly.

Chapter 8: The Nova Orion Crisis

At a Glance:

Helpful Links:



Chapter 8.1: The Nova Orion Crisis

Publish Notes, January 31, 2008

Ships:

  • Corrected the hit box for the ARC-170 and the Naboo N-1 Starfighter.
  • Collection Reward Engines now look like Style 1 (normal round engines) on the X-wing Advanced ship.
Collections:
  • Removed YKL37R ships from being counted as gunships in the Rebel Space Kill Collection.
  • Decreased the number of shuttle attempts needed to complete DePalma's Dispatch.
  • Corrected the tooltip text for the Dust Durni collection.

Miscellaneous:
  • Corrected an issue that caused NPC ships to gather in large quantities in Ord Mantell space.
  • Fixed an issue where the command "/rotateFurniture pitch" wouldn't always work.
  • Fixed an issue where the "/waypoint <planet/zone name>" command wouldn't create the waypoint on the specified planet/space zone.
  • Missile packs will no longer be consumed if the launcher is already full of an equal or lesser power missile.
  • Opponent Block Reduction (the reward for the Star Destroyer heroic encounter) is now visible under Skill Mods.

Chapter 8: The Nova Orion Crisis

Publish Notes, January 15, 2008

Nova Orion Station:

  • Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8.

Star Destroyer Heroic Encounter:

  • An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.
Collections:
  • Added space-based collection system.
  • Added new ground collections.
  • Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.
Space:
  • Ord Mantell can now be found on the hyperspace map.
  • Kashyyyk and Mustafar are displayed properly on the hyperspace map.  
  • Greatly reduced droid command reuse time on most droid commands.
  • Final mission for "Vothinyak" is no longer a convoy mission; it is now an escort mission.
  • Removed the reference to Y-8 in name and description of the mining capacitor and reactor, since they may be equipped on more ships than just the Y-8. 
  • Fixed a bug where ship components that were not actually in the player's inventory would be shown in the ship terminal component management window.
  • Adjusted the amount of ground experience gained for killing enemy NPCs in space.
  • Removed the quest complete window that would pop-up when a space mission was completed. For example, if you were on a Nova Orion quest, and you completed the first portion (a patrol mission), you will no longer get the quest complete window that requires you to push Accept.
  • The space loot system no longer tells the player they have received credits when they haven't due to a player having a full inventory.  The player now receives a system message stating their inventory or loot box is full.
  • X-Wing Texture Kits: Added the ability to use the texture kits on Advanced X-Wings.
  • YT-1300: Changed the elite engine appearance to use the first engine appearance instead of the second.
  • YT-2400: Changed the engine appearances of the broken second engine to the first engine appearance.
  • Ship Texture Kit: Added the YT-2400.
  • Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.

Ships: 

  • Four new ships have been added: the Rebel Incom X4 Gunship, Imperial YE-4 Assault Gunship, Blacksun AEG-77 Vigo Gunship, and the Naboo N-1 Starfighter.  
  • Eight new shipwright craftable components have been added (three capacitors, three armor plating, one gunship shield, and one reactor draft schematics).
  • Ships no longer have a parking location, allowing ship view and launch from any planet or terminal.
  • Gyroscopes have been added to all player controller turrets. No longer will pitching/yawing your ship cause your turret to pitch/yaw as well(turret rotation clamps still apply). This should make shooting much easier!
  • The secondary engine appearance of the VT-49 Decimator fixed to use the correct engine glow.
  • Fixed a missing tractor beam appearance on all starships that have weapon appearances (tie fighters do not have weapon appearances).
  • Changed weapon version s03 appearances on the Belbullab-22 to use version s02, due to muzzles pointing down on the s03 version instead of forward.
  • Blacksun Light Fighters using the light engine version s02 have had their exhaust particle effect fixed.
  • The YT-1300, YKL37R, and Decimator missing elite engine appearance has been added.
  • Fixed the glow and the audio effect on the booster on the ARC-170.
  • Changed the turrets on the ARC-170 to use 360 rotation to fix a blindspot issue with firing turrets on the ship.
  • Rear turret angle of the Y-wing increased, which allows them to be more competitive in PvP.
  • The engine of the A-wing was using the wrong appearance, which caused the glows to be bugged.  This fix puts back in the glows and the correct appearance.
  • Removed glow and bloom effects on the A-wing that were displaying in incorrect locations.
  • Ship details now properly updates to reflect damage or repairs.
  • Fixed a bug that caused the component status display to be incorrect when targeting player controlled ships after they respawned.
  • Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed. 

Combat:

  • Creatures now obey line of sight rules when calling for help.
  • The special attack animation for bol, dewback, and bolma has been tweaked. It's no longer animating super fast.
  • Carbine animations now shoot particles properly again.
  • Weapon glow effects will no longer display while cloaked.
  • Combat spam for Damage over Time effects will now tell you how much (if any) damage was absorbed and resisted.
  • The Show Snare Messages checkbox now works as expected.
  • Minimum range on all grenades and grenade subcomponents is fixed at 0m.
  • Fixed an issue with grenades ignoring their correct cool down groups.

User Interface:

  • Clicking your own status bar or your target's target bar will set that target to your current target.  
  • Right clicking a group member now has an option to send a tell.
  • Space group invite window closes properly when launching into space.
  • Added right clicking group functionality to the party and player (target / self) windows. You must be grouped in order to right click your own player window.
  • Leave Group has been removed from the radial menu; this can be achieved via right clicking on your status bar.
  • Fixed a bug where some buff effects were incorrectly removed on character death.
  • The selected target is now always cleared when entering the pilot's chair or a turret bay while in space.
  • Added an option under the Controls tab to enable/disable the new gimbal correction system for turrets on ships. It is enabled by default.
  • Character Skill mods are now displayed as percentages.
  • The Inventory split window buttons now properly align at higher resolutions.
  • After deleting an item from the inventory in List View, no item gets selected afterwards by default.
  • The red border surrounding a skill that is on cooldown but is trying to be used has been re-aligned.
  • The droid programming buttons (Datapad) now align and scale properly.
  • Changing font size using the mousewheel or the chat tab now saves.
  • Stopped "Out of Range" icon from disabling highlighting of button.
  • When "Mouse left and right drives movement" or "Middle mouse drives movement" are enabled in the keymap, driving movement with mouse buttons now properly cancels autorun.
  • In Lotto Loot group loot mode, a loot selection window will no longer pop up for the entire group if the only thing on the corpse is credits. In that case, the standard loot window will pop up for the person looting and the credits will be split among the group members.
  • Added a button called "Find Controllers" to the Controls tab in Options. If you plug in a joystick AFTER starting the client and press this button, it will find your newly plugged in controller.
  • /findcontrollers will now do the same thing as hitting the "Find Controllers" button in the Controls tab of the Options control.
  • Joysticks are now hot swappable. There is a 10 second delay if you happen to accidentally unplug your controller, but after that you will have to ask the client to find the controller again.
  • Users may have a max of 6 controllers connected to client per session. Any more than that and you'll have to remove some of the joysticks, and restart the client with the new joysticks attached.
  • /showinstanceinfo will now show information about what instances you and your group mates are flagged to enter.
  • The overhead map now automatically closes when entering a turret, pilot chair, and operations station.
  • Objects will now automatically stack when placed into a wearable container, even if the wearable container is not equipped (e.g., it's in your house).
  • Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
  • Naming a building, waypoint, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @home" will remain " @home" (notice the space).
  • Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters.
  • Collection titles no longer show as code string.
  • Removed "Description:" text from Quest Journal when a quest category is selected.
  • The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.

Waypoints:

  • You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command.
  • A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint.  Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.
  • /wp has been added as a shortcut for /waypoint.
  • The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.
  • On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. "/waypoint -target").  The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked.  If there is no intended or look at target, the current location is used.
  • Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.
  • Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
  • The waypoint color for the waypoint created by /findFriend is now purple.  This only applies if a waypoint is actually created.  If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained.  
  • The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green.  
  • The waypoint color for the waypoint created by surveying is now orange.  This only applies if a waypoint is actually created.  If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
  • Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
  • You can create a waypoint on a different planet or space zone from anywhere by specifying the planet/space zone name immediately after /waypoint (i.e. "/waypoint <planet/space zone name>").  The following lists the planet/space zone name that you can pass to the /waypoint command (i.e. "/waypoint <planet/space zone name>") to create the waypoint on the specified planet/space zone.  
    • tatooine -> Tatooine
    • naboo -> Naboo
    • corellia -> Corellia
    • rori -> Rori
    • talus -> Talus
    • yavin4 -> Yavin4
    • endor -> Endor
    • lok -> Lok
    • dantooine -> Dantooine
    • dathomir -> Dathomir
    • kachirho -> Kashyyyk (Kachirho)
    • etyyy -> Kashyyyk (Etyyy, the Hunting Grounds)
    • khowir -> Kashyyyk (Khowir Forest)
    • mustafar -> Mustafar
    • space_tatooine -> Tatoo System
    • space_naboo -> Naboo System
    • space_corellia -> Corellian System
    • space_deep -> Deep Space
    • space_kessel -> Kessel System
    • space_yavin4 -> Yavin System
    • space_endor -> Endor System
    • space_lok -> Karthakk System (Lok)
    • space_dantooine -> Dantooine System
    • space_dathomir -> Dathomir System
    • space_kashyyyk -> Kashyyyk Space
    • space_nova_orion -> Ord Mantell (Nova Orion Sector)

Advanced Decoration:

  • Advanced decoration options, pitch and roll, are now available as collection rewards.  
  • The left/right furniture rotation commands have been replaced with yaw+/yaw- commands.  On the Rotate radial sub-menu, they will appear as Yaw+ and Yaw-, and as slash command /rotateFurniture YAW <degrees (-180 to 180)>. 
  • There is a new option at the bottom of the Misc Options tab to set the number of degree by which furniture are rotated when using the Rotate radial sub-menu or when using /rotateFurniture and no degree is specified.  The default value is 90.
  • Yaw Random has been added to the Rotate radial sub-menu (slash command /rotateFurniture YAW RANDOM) that that will randomly rotate the object around the yaw axis.
  • Reset has been added to the Rotate radial sub-menu (slash command /rotateFurniture RESET) that will reset the object's rotation/orientation.
  • Copy has been added to the Rotate radial sub-menu (slash command /rotateFurniture COPY) that will set the current look at (blue bracket) target to the same rotation/orientation as the current intended (green bracket) target.
  • Copy Location has been added to the Move radial sub-menu (slash command /moveFurniture COPY LOCATION) that will move the current look at (blue bracket) target to the same horizontal location as the current intended (green bracket) target.  Both objects must be located in the same room.
  • Copy Height has been added to the Move radial sub-menu (slash command /moveFurniture COPY HEIGHT) that will move the current look at (blue bracket) target to the same height as the current intended (green bracket) target.  Both objects must be located in the same room.
  • Added /rotateFurniture SAVE <save slot # (1 to 10)> and /rotateFurniture RESTORE <save slot # (1 to 10)> to allow saving an object's rotation information into 1 of 10 "rotation save slots", and then later applying the saved rotation information to another object.
  • Furniture move and rotate commands can now be performed while stealthed.
  • You can right-click the examine window to rotate objects in your house. While examining an object that can be manipulated in the your house, right-clicking the window will spawn a menu with options if the needed collections have been completed.
  • Added left/and right move furniture commands in the Move radial sub-menu, and slash commands /moveFurniture left and /moveFurniture right.

Township of Aurilia:

  • The fog will no longer repel Master Pilots, even if their combat level is lower than 70.  
  • Added starship launch terminal to the township.

Beast Master:

  • Fixed an issue where level 90 beasts could stop gaining loyalty.
  • The Structure Helper monkey will only buff structure skills, like architect.
  • A new Helper Monkey was created with shipwright-only skill mods on it.
  • Noxious Vrelt Scavengers will now stuff correctly.

Commando:

  • Heavy weapons can now be fired from kneeling and prone position (without Auto-Aim enabled).

Entertainer:

  • Fixed a bug where if you had sound disabled, you could not flourish.
  • Corrected an issue that could leave someone unable to recieve buffs from an entertainer until they logged off and back in again.
  • The Build a Buff UI will no longer allow entertainers to apply buffs with no effects in them.
  • The Build a Buff UI now properly resets the used points when opening (you don't have to hit the clear button every time anymore).

Jedi:

  • The Saber Block buff may now be applied with any weapon. The parry bonus will still only be applied under the current rules: Melee weapon vs. Melee and Lightsaber weapon vs. Melee and Ranged.

Officer:

  • Decreased the sound volume on officer buff effects. 
  • Toned down the particle effect of Orbital Strike.

Trader:

  • Reverse Engineering: Corrected an issue that prevented you from adding Camouflage or Block Value as the 2nd or 3rd modifier when creating multi-stat Skill Enhancing Attachments.
  • Munitions: Removed some deprecated stats from grenade crafting.
  • Munitions: Added damage component to Warhead Fusing Mechanism.

Player Cities:

  • Fixed an issue with mayors not being able to pick up city decorations.

Miscellaneous:

  • Fixed incorrect texture references in the terrain shaders.
  • Corrected an issue that caused a player to walk into space while on a ship.
  • Throwing a grenade will no longer cause the player who threw the grenade to look as if he's running in place on another client's machine.
  • Fixed a bug where camera would snap to behind a chair or mount when the player stands/dismounts.
  • Players who sit on furniture during an event (such as the Millennium Falcon tutorial) will no longer be told they are still sitting when they attempt to use a mount or vehicle.
  • The Galactic Map on the Ticket Terminal now displays Dathomir properly.
  • Fixed a bug that would cause Gorvo to stop attacking players.
  • Fixed a bug that caused the player's inventory to be re-sorted when using incubators, installing cybernetics, or crafting. 
  • Fixed a bug that prevented some self-buffs and heals from being used when targeting a dead creature.
  • Corrected an issue with the lotto loot group loot setting where a player going link dead would result in items on the corpse not transferring properly to the winner.
  • While using lotto group loot mode credits should always be split between all eligible group members even when no individuals specifically select to loot the credits. 
  • The Jedi located near a potted plant has been moved outside of his hut. He is now attackable.
  • Backs on all paintings have been added.

Chapter 8 Gift - R2-D2 Comlink:

  • When you log into Chapter 8, you will receive the R2-D2 comlink. The R2-D2 comlink will trigger a series of events leading you into the oft unexplored reaches of space. Upon completion of the tasks triggered by activating the comlink, you will receive a unique reward.




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